Blood & Iron Modified Spell Lists

Divine Caster (Cleric) Spell List

Clerical Spheres: Positive – Solar Ministrations, Negative – Midnight Litanies, Force – Prayers of Heavenly Forces, Command – Words of Holy Command, Summons – Divine Entreaties, Divination – Divine Auguries, Protection – Chants of Holy Defense, Enhancement – Encouragements of Heavenly Favor

Level 0

Divinations Detect Magic, Detect Poison, Guidance, Read Magic

Negative Inflict Minor Wounds

Positive Cure Minor Wounds, Disrupt Undead, Light, Mending, Purify Food and Drink

Protection Resistance, Virtue

Summons Create Water

Level 1

Command Bane, Bless, Bless Water, Cause Fear, Command, Curse Water, Doom, Random Action, Remove Fear

Divination Comprehend Languages, Deathwatch, Detect Alignment, Detect Undead

Enhancement Divine Favor, Magic Stone, Magic Weapon

Negative Inflict Light Wounds, Invisibility to Undead, Ray of Enfeeblement

Positive Cure Light Wounds

Protection Endure Elements, Entropic Shield, Protection from Alignment, Sanctuary, Shield of Faith

Summons Summon Monster I

Purged Obscuring Mist

Level 2

Command Calm Emotions, Enthrall, Hold Person, Knock, Scare, Speak with Animals, Zone of Truth

Divination Augury, Find Traps

Enhancement Bull’s Strength, Eagle’s Splendor, Endurance, Fox’s Cunning,

Negative Darkness, Death Knell, Desecrate, Gentle Repose, Ghoul Touch, Inflict Moderate Wounds

Positive Consecrate, Cure Moderate Wounds, Delay Poison, Lesser Restoration, Make Whole, Remove Paralysis

Protection Aid, Protection from Arrows, Resist Elements, Shield Other, Undetectable Alignment

Summons Animal Messenger, Spiritual Weapon, Spectral Hand, Summon Monster II, Summon Swarm

Purged Shatter, Silence, Sound Burst

 

Level 3

Command Dispel Magic, Glyph of Warding, Invisibility Purge, Obscure Object, Prayer, Speak with Dead, Speak with Plants

Divination Locate Object

Enhancement Haste

Negative Animate Dead, Bestow Curse, Blindness/Deafness, Contagion, Deeper Darkness, Inflict Serious Wounds, Vampiric Touch

Positive Continual Flame, Cure Serious Wounds, Daylight, Halt Undead, Remove Blindness/Deafness, Remove Curse, Remove Disease, Searing Light

Protection Magic Circle vs. Alignment, Magic Vestment, Negative Energy Protection, Nondetection, Protection from Elements

Summons Create Food and Water, Helping Hand, Phantom Steed, Summon Monster III

Purged Meld into Stone, Stone Shape, Water Breathing, Water Walk, Wind Wall

Level 4

Command Confusion, Dimensional Anchor, Dismissal, Fear, Repel Vermin

Divination Discern Lies, Divination, Status, Tongues

Enhancement Divine Power, Giant Vermin, Greater Magic Weapon, Imbue with Spell Ability

Force Sending

Negative Enervation, Inflict Critical Wounds, Poison

Positive Cure Critical Wounds, Neutralize Poison, Restoration

Protection Death Ward, Freedom of Movement, Spell Immunity

Summons Lesser Planar Ally, Summon Monster IV

Purged Air Walk, Control Water

 

Level 5

Command Atonement, Break Enchantment, Dispel Alignment, Greater Command, Mark of Justice

Divination Commune, Scrying, True Seeing

Enhancement Righteous Might

Force Ethereal Jaunt, Holy Strike (Flamestrike), Plane Shift, Wall of Force

Negative Circle of Doom, Magic Jar, Slay Living, Unhallow

Positive Hallow, Healing Circle, Raise Dead

Protection Spell Resistance

Summons Insect Plague, Summon Monster V

Purged Wall of Stone

Level 6

Command Banishment, Forbiddance, Geas/Quest, Greater Dispelling, Greater Glyph of Warding, Stone to Flesh, Word of Recall

Divination Find the Path

Force Blade Barrier, Etherealness

Negative Antilife Shell, Circle of Death, Create Undead, Harm

Positive Heal

Summons Heroes’ Feast, Planar Ally, Summon Monster VI

Purged Animate Objects, Wind Walk

Level 7

Command Blasphemy, Control Undead, Control Weather, Dictum, Holy Word, Refuge, Repulsion, Word of Chaos

Divination Greater Scrying

Enhancement Regenerate

Negative Destruction, Finger of Death

Positive Greater Restoration, Resurrection

Summons Summon Monster VII

Level 8

Command Symbol

Divination Discern Location

Negative Create Greater Undead, Horrid Wilting

Positive Mass Heal

Protection Antimagic Field, Cloak of Chaos, Holy Aura, Mind Blank, Shield of Law, Unholy Aura

Summons Clone, Greater Planar Ally, Summon Monster VIII

Purged Earthquake, Fire Storm

Level 9

Command Miracle, Soul Bind

Force Astral Projection, Implosion, Storm of Vengeance

Negative Energy Drain, Wail of the Banshee

Positive True Resurrection

Summons Gate, Summon Monster IX

 

Arcane Caster (Sorcerer/Wizard) Spell Lists

Remove all Necromancy Spells

Add all Air, Earth, Fire, and Water Domain spells (usually as Evocation or Conjurations)

Divine Caster (Adept/Shaman/Witch) Spell Lists

Learn Spells from Divine Caster (Cleric) Spell Lists, but use Spontaneous Arcane Progression and Known Spells.

Arcane Caster (Bard) Spell Lists

Spell List Pending – for the moment, treat as a Spontaneous Arcane Caster, but trade access to up to two Arcane schools for Divine Spheres.

Divine Caster (Druid) Spell Lists

No Changes to spell list, but use Cleric list until Wilderness Protector is gained as a Prestige Class.

Divine Caster (Ranger/Paladin) Spell Lists

Use Druid or Cleric Spell lists, depending on type of Holy Warrior chosen.

 

 

Spontaneous Arcane Spell Slot Progression

Caster Level

0

1

2

3

4

5

6

7

8

9

1

5

2

               

2

6

3

               

3

6

3

2

             

4

6

3

3

             

5

6

4

3

2

           

6

6

4

3

3

           

7

6

4

4

3

2

         

8

7

4

4

3

3

         

9

7

5

4

4

3

2

       

10

7

5

4

4

3

3

       

11

7

5

5

4

4

3

2

     

12

7

5

5

4

4

3

3

     

13

7

5

5

5

4

4

3

2

   

14

7

6

5

5

4

4

3

3

   

15

8

6

5

5

5

4

4

3

2

 

16

8

6

6

5

5

4

4

3

3

 

17

8

6

6

5

5

5

4

4

3

2

18

8

6

6

6

5

5

4

4

3

3

19

8

6

6

6

5

5

5

4

4

3

20

8

7

6

6

6

5

5

4

4

3

 

Spontaneous Arcane Known Spell Progression*

Caster Level

0

1

2

3

4

5

6

7

8

9

1

+1

+0

               

2

+1

+0

               

3

+2

+1

+0

             

4

+2

+1

+0

             

5

+2

+2

+1

+0

           

6

+3

+2

+1

+0

           

7

+3

+2

+2

+1

+0

         

8

+3

+3

+2

+1

+0

         

9

+3

+3

+2

+2

+1

+0

       

10

+4

+3

+3

+2

+1

+0

       

11

+4

+3

+3

+2

+2

+1

+0

     

12

+4

+4

+3

+3

+2

+1

+0

     

13

+4

+4

+3

+3

+2

+2

+1

+0

   

14

+4

+4

+4

+3

+3

+2

+1

+0

   

15

+5

+4

+4

+3

+3

+2

+2

+1

+0

 

16

+5

+4

+4

+4

+3

+3

+2

+1

+0

 

17

+5

+5

+4

+4

+3

+3

+2

+2

+1

+0

18

+5

+5

+4

+4

+4

+3

+3

+2

+1

+0

19

+5

+5

+5

+4

+4

+3

+3

+2

+2

+1

20

+5

+5

+5

+4

+4

+4

+3

+3

+2

+1

* All Spontaneous Casters Know their Cha Bonus in spells for every level of spell they can cast, plus the listed bonus number.

Prepared Arcane Spell Slot Progression

Caster Level

0

1

2

3

4

5

6

7

8

9

1

3

1

               

2

4

2

               

3

4

2

1

             

4

4

3

2

             

5

4

3

2

1

           

6

5

3

3

2

           

7

5

4

3

2

1

         

8

5

4

3

3

2

         

9

5

4

4

3

2

1

       

10

5

4

4

3

3

2

       

11

6

5

4

4

3

2

1

     

12

6

5

4

4

3

3

2

     

13

6

5

5

4

4

3

2

1

   

14

6

5

5

4

4

3

3

2

   

15

6

5

5

5

4

4

3

2

1

 

16

6

6

5

5

4

4

3

3

2

 

17

7

6

5

5

5

4

4

3

2

1

18

7

6

6

5

5

4

4

3

3

2

19

7

6

6

5

5

5

4

4

3

2

20

7

6

6

6

5

5

4

4

3

3

 

Divine Spell Slot Progression

Caster Level

0

1

2

3

4

5

6

7

8

9

1

4

2

               

2

4

2

               

3

4

3

2

             

4

4

3

2

             

5

5

3

3

2

           

6

5

4

3

2

           

7

5

4

3

3

2

         

8

5

4

4

3

2

         

9

5

4

4

3

3

2

       

10

6

5

4

4

3

2

       

11

6

5

4

4

3

3

2

     

12

6

5

5

4

4

3

2

     

13

6

5

5

4

4

3

3

2

   

14

6

5

5

5

4

4

3

2

   

15

6

6

5

5

4

4

3

3

2

 

16

7

6

5

5

5

4

4

3

2

 

17

7

6

6

5

5

4

4

3

3

2

18

7

6

6

5

5

5

4

4

3

2

19

7

6

6

6

5

5

4

4

3

3

20

7

6

6

6

5

5

5

4

4

3

 

Psychic Powers Known Progression

Use Psionics Handbook chart 1-1 to determine known powers, remembering that access to the +d is only available as a Psi Training ability.