Blood & Iron Character Creation
Slavery
Each character will begin the game as a slave of the G’nollek kingdom, born and raised in one of the outlying villages in the desert that pay tribute to the capitol city of N’anli. You could all have come from one village, or just be meeting each other as the game begins. You have just recently reached adolescence and have begun to show promise such that your masters have decided that it would profit them to sell you at the slave markets of N’anli. For humans this means ages somewhere between age 11 and 14, with gnomes and dwarves roughly four times that old, and elves being seven times that old (and likely having gone through multiple masters just during childhood). The game begins with you being marched along the desert road towards N’anli, likely leaving all you ever knew behind to be bought and sold like the chattel you are.
Family
You will roll on the following table to determine the status of your immediate family. Roll 2d20+1d8:
Roll |
Mother |
Father |
Brothers |
Sisters |
Roll |
Mother |
Father |
Brothers |
Sisters |
3-5 |
Dead |
Dead |
None |
None |
27 |
Escaped |
Left Behind |
None |
1d4 Dead |
6 |
Dead |
Dead |
1d4 Dead |
None |
28 |
Left Behind |
Sold |
1d4 Living |
None |
7 |
Dead |
Dead |
None |
1d4 Dead |
29 |
Sold |
Sold |
None |
1d4 Living |
8 |
Dead |
Dead |
1d4 Living |
None |
30 |
Escaped |
Sold |
None |
None |
9 |
Dead |
Dead |
None |
1d4 Living |
31 |
Left Behind |
Escaped |
1d4 Dead |
None |
10 |
Left Behind |
Dead |
None |
None |
32 |
Sold |
Escaped |
None |
1d4 Dead |
11 |
Left Behind |
Dead |
1d4 Dead |
None |
33 |
Escaped |
Escaped |
1d4 Living |
None |
12 |
Left Behind |
Dead |
None |
1d4 Dead |
34 |
Dead |
Left Behind |
None |
None |
13 |
Left Behind |
Dead |
1d4 Living |
None |
35 |
Dead |
Left Behind |
1d4 Dead |
None |
14 |
Left Behind |
Dead |
None |
1d4 Living |
36 |
Dead |
Left Behind |
None |
1d4 Dead |
15 |
Sold |
Dead |
None |
None |
37 |
Dead |
Left Behind |
1d4 Living |
None |
16 |
Sold |
Dead |
1d4 Dead |
None |
38 |
Dead |
Left Behind |
None |
1d4 Living |
17 |
Sold |
Dead |
None |
1d4 Dead |
39 |
Dead |
Sold |
None |
None |
18 |
Sold |
Dead |
1d4 Living |
None |
40 |
Dead |
Sold |
1d4 Dead |
None |
19 |
Sold |
Dead |
None |
1d4 Living |
41 |
Dead |
Sold |
None |
1d4 Dead |
20 |
Escaped |
Dead |
None |
None |
42 |
Dead |
Sold |
1d4 Living |
None |
21 |
Escaped |
Dead |
1d4 Dead |
None |
43 |
Dead |
Sold |
None |
1d4 Living |
22 |
Escaped |
Dead |
None |
1d4 Dead |
44 |
Dead |
Escaped |
None |
None |
23 |
Escaped |
Dead |
1d4 Living |
None |
45 |
Dead |
Escaped |
1d4 Dead |
None |
24 |
Escaped |
Dead |
None |
1d4 Living |
46 |
Dead |
Escaped |
None |
1d4 Dead |
25 |
Left Behind |
Left Behind |
None |
None |
47 |
Dead |
Escaped |
1d4 Living |
None |
26 |
Sold |
Left Behind |
1d4 Dead |
None |
48 |
Dead |
Escaped |
None |
1d4 Living |
Character
Choose which slavery role you have begun being trained to do. The common options are Worker (Str or Con), Guard/Soldier (Str), Messenger (Dex or Con), Jester (Dex), Craftsman (Int), Profession Foreman (Wis), Entertainer (Cha), or Concubine (Dex or Cha). Set your role’s ability score to 14 (choose one for those that have two), and take four ranks in skills related to that role. Set three of your remaining ability scores to 11, and the last two to 10. You may then move points around according to point buy rules (see the chart below). You are a 0-HD character with 4 hp plus Con mod, and no combat abilities aside from those provided by high Str or Dex. Humans may choose 4 extra skill ranks and one feat if they want to, but should probably save those for class-creation. Remember to assign ability score Qualities for any positive or negative modifiers you wind up with. Make sure to specify if you intend to ever go into Spontaneous Arcanist (Sorcerer or Bard) or Psychic, because that will mean that you’ve been hiding some unconscious manifestations of supernatural powers from your masters like any budding adolescent psychic.
After the prelude, once you have had a few years of class training, you will make the rest of your character at first level. You will boost your primary ability score by +4 (to 18 if unmodified), and you will get 10 more points to allocate via point-buy. You can choose to have forgotten the initial 4 skill ranks you had, or re-buy them with class points. Human skills and feats allocated stay as they are.
Point Buy
Ability scores cost their current modifier (min 1) to raise to the next score. Each character level the character will get one more point-buy point, rather than +1 attribute every four levels. The chart below lists the cost of each level. Points gained from each level can be saved for later, more expensive ability increases.
Score |
Cost |
Score |
Cost |
Score |
Cost |
Score |
Cost |
Score |
Cost |
Score |
Cost |
Score |
Cost |
1 |
1 |
6 |
1 |
11 |
1 |
16 |
2 |
21 |
5 |
26 |
7 |
31 |
10 |
2 |
1 |
7 |
1 |
12 |
1 |
17 |
3 |
22 |
5 |
27 |
8 |
32 |
10 |
3 |
1 |
8 |
1 |
13 |
1 |
18 |
3 |
23 |
6 |
28 |
8 |
33 |
11 |
4 |
1 |
9 |
1 |
14 |
1 |
19 |
4 |
24 |
6 |
29 |
9 |
34 |
11 |
5 |
1 |
10 |
1 |
15 |
2 |
20 |
4 |
25 |
7 |
30 |
9 |
35 |
12 |